I am the lead designer of group 2, and we are the team that is making Dimensional Delivery. I learned a lot of important things about our game over the course of this sprint, and they will have a direct impact on how we, or at least I, will spend the last sprint of this project trying to refine our game. During the sprint, I mainly worked on finishing the remaining list of sprites which I had been given in the previous sprint, and moving on to creating level difficulty variants for every level that we had currently implemented into the game. There were a few random issues that popped up from doing this. One thing that evaded me for a decent amount of time was that even though I had not created many of the assets myself and had used prefabs to put them into my level, some levels did not have any of the assets as prefabs and were not updating accordingly as a result. I manually fixed each of these levels, but it was not until the end of the sprint that I recog...