I am the lead designer of the newly renamed Dimensional Delivery. Over the course of Sprint 4, the development of the game has progressed very well, with some minor hiccups along the way. Throughout this sprint, the primary roadblock that our group faced was that we encountered a lull in progress because we were preoccupied with needing to complete a project from CAGD 373. However, in spite of that, we still managed to make great progress as far as building and polishing the pre-existing features of the game went. One of the primary tasks that I focused on across the course of this sprint was level design. At the start of the sprint, I designed around six new levels, and blocked out three of them within the Unity project. I only blocked out three of them because the other three levels were far too conceptual and they were intentionally unfun or unbeatable so that I could iterate upon them at a later stage. The 6 designed levels, and a 7th scrapped design. The three levels that I...